![]() The main issue is that Myst 5 EOA is not free of copyright. You can go read the Guild of Messengers forum board where in the "News" section, there is a talk about fans trying to import Myst 5 EOA into MOULa. You can find all the pertinent information to set up a Deep Island account and how to import Myst 5 EOA here on this forum board/wiki. It has to be noted that you must own both URU:CC and Myst 5 EOA to be able to play on Deep Island (in fact just URU:CC) but for you to journey down the great shaft, you would require Myst 5 EOA. You can always visit the Deep Island Shard which use as foundation URU:CC engine on which MOULa has been added as well as Myst 5 EOA. Beyond the fences surrounding the volcano summit, there's nothing physical. In the past year and a half, a lot of new development has been brought to MOULa with many new ages added.Īs for jumping through the volcano in the cleft, it would be great but for now if you jump there, you will panic link to your relto as soon as you hit the panic link zone. Nowadays, fans have took the control of MOULa new content but the game servers are under Cyan's control and the newer stuff is coming very slowly and has to comply with a certain standard. MOULa is a result of downgrading the newer MOUL to a static version. URU:CC is a result of downgrading the original URU Online to an offline product. ![]() The whole URU adventure has been one of those were the dreams and expectations of the original creators have never been fullfilled. ![]() It took 2 full years to complete the fireworks because Minkata sparkly was not working for example. In fact, most of the old folks from back in MOUL days said to us new comers in 2010 and the likes that MOULa was a big downgrade from MOUL. Cyan just put back the game server as it was in early 2008 without any improvement. ![]() It came to life in January 2010 after a hiatus of almost 2 years after the closure of MOUL. The problem is that MOULa is not the same as URU:CC. And, uh, I hope you writers know what to do with my advice! Dni_seeker 5 Posts: 3 Joined: Tue 4:50 pm Only we can't actually use the code when there's no fireplace! Anyway, if you could get a way into the mountain, preferably a hole in the fence (I think doing this in the Rainy Cleft and then using a Minkata Linking Stone would be good) and go on the journey with the Great Shaft and Direbo, let us explore more of Myst, and let us actually affect the restoration, that would be great. There is a note in the Kadish Age that contains a clue to the Myst fireplace. Seriously, are we downgrading POTS in this version of Uru? And another thing is the Kadish Age. In the original POTS, there was a path to get there. Plus, there's something else that bothers me, and that's the tree in the Watcher's Pub. And that really stinks because other than that, there is literally nothing on Myst except a few trinkets that I don't really care about anyway. But the problem is that in MOULa, we can't even do that. In the original POTS, at least I could get to do something in the fireplace. ![]() But perhaps the best improvement of all would be Myst. I can't actually get through the fence to the mountain, which would be the start of the Great Shaft journey, which would be a good journey. And also, I went to the Descent and (whoopie!) there was no Direbo book on the pedestal, so putting something there would be welcome. Neither does anything else we explorers do. For starters, even though the players are supposed to help with the restoration of D'ni, I noticed that the Bahro pillars' return (ABM) and the Er'cana pellets being dropped into the lake (POTS) are not actually doing anything. While playing MOULa, I have discovered that there are a few improvements to me made. ![]()
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